

Like gaming, gambling is widespread among Italian adolescents, including minors. Findings indicate a convergence between these behaviours and suggest that gaming monetisation systems might engage psychological vulnerabilities similar to those involved in gambling, or even—although causal inferences cannot be drawn due to the limitations of the cross-sectional design—promote gambling participation and escalation.
Public Health
|15th Jan, 2026
|The Lancet
Public Health
|15th Jan, 2026
|The Lancet
Public Health
|15th Jan, 2026
|The Lancet
Public Health
|15th Jan, 2026
|The Lancet
Public Health
|15th Jan, 2026
|The Lancet
Public Health
|15th Jan, 2026
|The Lancet
Public Health
|31st Dec, 2025
|The Lancet